ACM Crossroads (Fall 2005 Issue)

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I’ve just received my very first copy of Crossroads, the ACM Student Magazine, and I’m happy with its selection of articles. The Fall 2005 edition features interesting articles such as Game State Fidelity Across Distributed Interactive Games and The Development of a Game Playing Framework Using Interface-Based Programming. Both seem to support the rising importance of game development in computer science, as mentioned in my previous post.

Crossroads is also distributed free of charge on this website, though you must be an ACM Member to receive the print edition.

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4 Responses to “ACM Crossroads (Fall 2005 Issue)”

  1. buchicoy Says:

    Hehe thanks for spreading the news. I’m too busy that I’m not doing my job as the Crossroads School Liason for UPD. I’ll probably write something about it at C^3 and/or Kernel when I have the time.

  2. Corsarius Says:

    no problem, kuya harv. btw, can there be only one student liaison per school? me and ia signed up, though we’ve yet to receive any confirmation or response of sorts. :)

  3. buchicoy Says:

    Liaisons are not restricted to one person per school. =)

  4. Corsarius Says:

    That’s relieving to hear :) Though ACM has yet to reply to either of us two.

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